screpl.plugins.trigger.actedit module

TrigActionEditorApp

Offset

Field Name

Position

EPD Player

+00

locid1

dword0

EPD(act)+0

+04

strid

dword1

EPD(act)+1

+08

wavid

dword2

EPD(act)+2

+0C

time

dword3

EPD(act)+3

+10

player1

dword4

EPD(act)+4

+14

player2

dword5

EPD(act)+5

+18

unitid

dword6

EPD(act)+6

+1A

acttype

+1B

amount

+1C

flags

dword7

EPD(act)+7

+1D

internal0

+1E

internal1

screpl.plugins.trigger.actedit. set_focus ( new_focus ) [source]

EUDFuncN

class screpl.plugins.trigger.actedit. TrigActionEditorApp [source]

Bases: screpl.core.application.Application

Trigger action editor

Expected TUI:

Action editor on 0x13131312 (Press F1 to get help)
SetSwitch("Switch 1", Set)

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
entry name: amount

[ Save (CTRL+Y) ] [ Cancel (CTRL+N) ]

Application Fields

Application Methods

index

methods

0

screpl.plugins.trigger.actedit.TrigActionEditorApp.loop()

1

screpl.core.application.Application.on_chat()

2

screpl.plugins.trigger.actedit.TrigActionEditorApp.on_destruct()

3

screpl.plugins.trigger.actedit.TrigActionEditorApp.on_init()

4

screpl.plugins.trigger.actedit.TrigActionEditorApp.on_resume()

5

screpl.plugins.trigger.actedit.TrigActionEditorApp.print()

6

screpl.plugins.trigger.actedit.TrigActionEditorApp.get_focused_value()

7

screpl.plugins.trigger.actedit.TrigActionEditorApp.set_focused_value()

loop ( self )

AppMethodN (index=0)

on_destruct ( self )

AppMethodN (index=2)

on_init ( self )

AppMethodN (index=3)

on_resume ( self )

AppMethodN (index=4)

print ( self , writer )

AppMethodN (index=5)

get_focused_value ( self )

AppMethodN (index=6)

set_focused_value ( self , value )

AppMethodN (index=7)

AIScript ( self )

AppCommandN

ActionType ( self )

AppCommandN

AllyStatus ( self )

AppCommandN

Count ( self )

AppCommandN

Location ( self )

AppCommandN

Modifier ( self )

AppCommandN

Order ( self )

AppCommandN

Player ( self )

AppCommandN

PropState ( self )

AppCommandN

Property ( self )

AppCommandN

Resource ( self )

AppCommandN

Score ( self )

AppCommandN

String ( self )

AppCommandN

Switch ( self )

AppCommandN

SwitchAction ( self )

AppCommandN

Unit ( self )

AppCommandN

setn ( self , value )

AppCommandN

static set_act_epd ( act_epd ) [source]